- 2014.3 ~ 2018.8, Ph.D. in Industrial Engineering, Hanyang University
- 2006.2 ~ 2014.2, B.S. in Industrial Engineering, Hanyang University
- 2018 ~ 2020, Postdoctoral Research Fellow, The University of British Columbia (Canada)
- 2018, Organizing Committee, ACM TVX
- 2016, Visiting Researcher, University of Sussex (UK)
- 2013, Visiting Researcher, Arts et Métiers ParisTech (France)
- 2011 ~ 2018, Research Assistant, Hanyang University
◾ Seo, K., Fels, S., Kang, M., Jung, C., & Ryu, H. (2020). Goldilocks conditions for workplace gamification: How narrative persuasion helps manufacturing workers create self-directed behaviors. Human-Computer Interaction.
◾ Seo, K., Ryu, H., & Kim, J. (2020). Can serious games assess decision-making biases? Comparing gaming performance, questionnaires, and interviews. European Journal of Psychological Assessment, 36(1), 44.
◾ Seo, K., Lee, A., Kim, J., Ryu, H., & Choi, H. (2018). Measuring the kinematics of daily living movements with motion capture systems in virtual reality. JoVE (Journal of Visualized Experiments), (134), e57284.
◾ Ryu, H., Song, H., Seo, K., & Kim, J. (2018). Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples. The Design Journal, 21(2), 267-302.
◾ Seo, K., Jun, D. W., Kim, J. K., & Ryu, H. (2017). Multi-Sensory Integration Impairment in Patients with Minimal Hepatic Encephalopathy. Scientific Reports, 7(1), 1-7.
◾ Seo, K., Kim, J. K., Oh, D. H., Ryu, H., & Choi, H. (2017). Virtual daily living test to screen for mild cognitive impairment using kinematic movement analysis. PloS one, 12(7), e0181883.
◾ Seo, K., Ryu, H., Song, H., Bouchard, C., & Kim, J. (2016). Mixing Up Social Traits for Co-Design Practices. 디자인학연구, 29(1).
◾ 기계 학습에 기반한 가상현실의 손 움직임을 통한 경도인지장애 조기 선별: 가상현실 기반의 경도인지장애 조기 선별, Journal of Cognitive Intervention and Digital Health, 2022서경원
◾ Technostress causes cognitive overload in high-stress people: Eye tracking analysis in a virtual kiosk test, INFORMATION PROCESSING & MANAGEMENT, vol.59 No.6, 2022서경원
◾ The illusion of having a large virtual body biases action-specific perception in patients with mild cognitive impairment, SCIENTIFIC REPORTS, vol.11 No.1, 2021서경원
◾ Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors, HUMAN-COMPUTER INTERACTION, vol.36 No.5-6 pp.473~510, 2021
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서경원◾ The impact of artificial intelligence on learner-instructor interaction in online learning, INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, vol.18 No.1, 2021서경원
◾ Active learning with online video: The impact of learning context on engagement, COMPUTERS & EDUCATION, vol.165, 2021
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서경원◾ Can serious games assess decision-making biases? Comparing gaming performance, questionnaires, and interviews, European Journal of Psychological Assessment, vol.36 No.1 pp.44~55, 2018
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서경원◾ Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality, JOVE-JOURNAL OF VISUALIZED EXPERIMENTS, No.134, 2018
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서경원◾ Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples, The Design Journal, vol.21 No.2 pp.267~302, 2018
[
원문보기]
서경원◾ Multi-Sensory Integration Impairment in Patients with Minimal Hepatic Encephalopathy, Scientific Reports, vol.7 No.1 pp.1~7, 2017
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원문보기]
서경원◾ Virtual daily living test to screen for mild cognitive impairment using kinematic movement analysis, PloS one, vol.12 No.7, 2017
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원문보기]
서경원◾ Mixing Up Social Traits for Co-Design Practices, Archives of Design Research, vol.29 No.1 pp.99~109, 2016
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서경원
◾ Seo, K., Fels, S. Yoon, D., Roll, I., Dodson, S., & Fong, M. (2020). Artificial Intelligence for Video-based Learning at Scale. In Proceedings of the Seventh (2020) ACM Conference on Learning@ Scale. ACM.
◾ Fong, M., Dodson, S., Harandi, N. M., Seo, K., Yoon, D., Roll, I., & Fels, S. (2019, June). Instructors Desire Student Activity, Literacy, and Video Quality Analytics to Improve Video-based Blended Courses. In Proceedings of the Sixth (2019) ACM Conference on Learning@ Scale (pp. 1-10).
◾ Fujita, K., Sari, E., Kim, J., Seo, K., ... & Takada, R. (2019, May). Asian CHI Symposium: Emerging HCI Research Collection. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-7).
◾ Wu, F., Zhou, Q., Seo, K., Kashiwaqi, T., & Fels, S. (2019, March). I Got Your Point: An Investigation of Pointing Cues in a Spherical Fish Tank Virtual Reality Display. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1237-1238). IEEE.
◾ Seo, K., & Ryu, H. (2018, April). Nothing is More Revealing than Body Movement: Measuring the Movement Kinematics in VR to Screen Dementia. In Proceedings of the Asian HCI Symposium'18 on Emerging Research Collection (pp. 21-24).
◾ Frier, W., Seo, K., & Subramanian, S. (2016, October). Hilbert Curves: A Tool for Resolution Independent Haptic Texture. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 211-212).
◾ Lee, H., Shin, J., Jung, C., Seo, K., & Ryu, H. B. (2016, January). On the gamification for the automotive manufacturing environment. In 36th FISITA World Automotive Congress, 2016.
◾ Lee, J., Kim, J., Seo, K., Roh, S., Jung, C., Lee, H., ... & Ryu, H. (2016). A case study in an automotive assembly line: exploring the design framework for manufacturing gamification. In Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future (pp. 305-317). Springer, Cham.
◾ Roh, S., Seo, K., Lee, J., Kim, J., Ryu, H. B., Jung, C., ... & Shin, J. (2016). Goal-based manufacturing gamification: bolt tightening work redesign in the automotive assembly line. In Advances in ergonomics of manufacturing: managing the enterprise of the future (pp. 293-304). Springer, Cham.
◾ Seo, K., Han, G., Lee, H., Ryu, H., & Kim, J. (2015, June). Design Requirements for PT-tv (Play Therapy with TV) An Observational Study on Play Therapy and TV Viewing. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (pp. 137-142).
◾ Seo, K. (2014). Autonomy-based rehabilitation design: balancing capability and complexity. In CHI'14 Extended Abstracts on Human Factors in Computing Systems (pp. 957-962).
◾ Seo, K., Kim, J., Lee, J., Jang, S., & Ryu, H. (2013). Serious games for stroke patients: attending to clinical staff’s voices. In The 5th International Congress of International Association of Societies of Design Research (pp. 1-11).
◾ 서경원, & 류호경. (2013). 참여적 디자인 방법론을 사용한 의료용 기능성 게임 ‘RehabMaster’개발 사례연구. 한국 HCI 학회 학술대회, 1103-1106.
◾ 서경원, 이장선, & 류호경. (2012). Flow learning 기반 기능성 게임 설계 방법론. 한국 HCI 학회 학술대회, 691-695.
◾ Ranjitha Jaddigadde Srinivasa, Samuel Dodson, Kyoungwon Seo, Dongwook Yoon, Sidney Fels, NoteLink: A Point-and-Shoot Linking Interface between Students' Handwritten Notebooks and Instructional Videos, 2021 ACM/IEEE Joint Conference on Digital Libraries (JCDL), 온라인, 2021서경원
◾ Kyoungwon Seo, Sidney Fels, Dongwook Yoon, Ido Roll, Samuel Dodson, Matthew Fong, Artificial Intelligence for Video-based Learning at Scale, Proceedings of the Seventh ACM Conference on Learning@ Scale, 코로나19로 인해 온라인 개최, 2020서경원
◾ Matthew Fong, Samuel Dodson, Negar Mohaghegh Harandi, Kyoungwon Seo, Dongwook Yoon, Ido Roll, Sidney Fels, Instructors Desire Student Activity, Literacy, and Video Quality Analytics to Improve Video-based Blended Courses, Proceedings of the Sixth (2019) ACM Conference on Learning@ Scale, 시카고, 2019서경원
◾ Fan Wu, Qian Zhou, Kyoungwon Seo, Toshiro Kashiwaqi, Sidney Fels, I Got Your Point: An Investigation of Pointing Cues in a Spherical Fish Tank Virtual Reality Display, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 오사카, 2019서경원
◾ Kyoungwon Seo, Hokyoung Ryu, Nothing is More Revealing than Body Movement: Measuring the Movement Kinematics in VR to Screen Dementia, Proceedings of the Asian HCI Symposium'18 on Emerging Research Collection, Montreal, 2018서경원
◾ Seunghwan Roh, Kyoungwon Seo, Jiyoung Lee, Jihyo Kim, Hokyoung Blake Ryu, ChangHo Jung, HyunWoo Lee, JongHo Shin, Goal-Based Manufacturing Gamification: Bolt Tightening Work Redesign in the Automotive Assembly Line, Advances in ergonomics of manufacturing: managing the enterprise of the future, Orlando, 2016서경원
◾ Jiyoung Lee, Jihyo Kim, Kyoungwon Seo, Seunghwan Roh, Changho Jung, Hyunwoo Lee, Jongho Shin, Gyunghyun Choi, Hokyoung Ryu, A case study in an automotive assembly line: exploring the design framework for manufacturing gamification, Advances in ergonomics of manufacturing: Managing the enterprise of the future, Orlando, 2016서경원
◾ Kyoungwon Seo, Garam Han, Hyunju Lee, Hokyoung Ryu, Jieun Kim, Design Requirements for PT-tv (Play Therapy with TV): An Observational Study on Play Therapy and TV Viewing, Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, Seoul, 2015서경원
◾ Kyoungwon Seo, Autonomy-based rehabilitation design: balancing capability and complexity, CHI'14 Extended Abstracts on Human Factors in Computing Systems, Toronto, 2014서경원
◾ Kyoungwon Seo, Jieun Kim, Jangsun Lee, Sungho Jang, Hokyoung Ryu, Serious Games for Stroke Patients: Attending to Clinical Staff’s Voices, The 5th International Congress of International Association of Societies of Design Research, Tokyo, 2013서경원